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V-Ray 1.5 SP5 is the next release of the V-Ray rendering engine for 3ds Max. In addition to several new features and bug fixes, this service pack provides compatibility with 3ds Max 2011 and 3ds Max Design 2011.

New features:
Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element

Modified features:
Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
Allow the user to specify texture bounds for 3d displacement
Added displacement slot to VRayFastSSS2 material
Added 'prepass id' parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
Added displacement slot to VRayLightMtl material
The color parameter of VRayIES lights is now animatable
The min / max z-depth values for the VRayZDepth render element are now animatable
Support for reflection occlusion in VRayDirt
Support for environment sampling in VRayDirt
Support for Particle Flow vertex color mapping and particle visibility
Support for the 'Use transparent shadows' option with Arch & Design materials
The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
Added an option 'show cone' to the VRayPhysicalCamera to control the display of the camera in the viewports
Ability to save and load color correction curves for the VFB in Adobe PhotoShop . Acv format
Support for pixel aspect ratio display in the V-Ray VFB
Support for anaglyph stereo preview in the V-Ray VFB
Support for LUT color correction in the V-Ray VFB from. Cube files
Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
The 'Dynamic memory limit' parameter can be set to zero to remove any limit

Bug fixes:
Motion blur for Hair & Fur in 'mr prim' mode does not match the 'buffer' mode
Occasional random crashes in 3ds Max 2010 due to progress bar updates
Fixed invalid smoothed normals causing issues with displacement
Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
Stuck buckets with perfectly transparent surfaces and GI
Incorrect vignetting for VRayPhysicalCamera when using horizontal / vertical offset
setVRaySilentMode () should disable the dialog for overwriting raw. vrimg files
Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
Incorrect bump mapping for GI when using time-interpolated irradiance maps
Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
Fixed crash with animated irradiance maps and objects with zero scale
The color of VRayIES lights was not animatable
VRayIES lights did not produce photon-mapped caustics
Fixed invalid normals with VRayEdgesTex in the bump slot